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Creators/Authors contains: "Matusik, Wojciech"

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  1. Free, publicly-accessible full text available February 1, 2026
  2. Robots are often built from standardized assemblies, (e.g. arms, legs, or fingers), but each robot must be trained from scratch to control all the actuators of all the parts together. In this paper we demonstrate a new approach that takes a single robot and its controller as input and produces a set of modular controllers for each of these assemblies such that when a new robot is built from the same parts, its control can be quickly learned by reusing the modular controllers. We achieve this with a framework called MeMo which learns (Me)aningful, (Mo)dular controllers. Specifically, we propose a novel modularity objective to learn an appropriate division of labor among the modules. We demonstrate that this objective can be optimized simultaneously with standard behavior cloning loss via noise injection. We benchmark our framework in locomotion and grasping environments on simple to complex robot morphology transfer. We also show that the modules help in task transfer. On both structure and task transfer, MeMo achieves improved training efficiency to graph neural network and Transformer baselines. 
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  3. Knowing the object grabbed by a hand can offer essential contextual information for interaction between the human and the physical world. This paper presents a novel system, ViObject, for passive object recognition that uses accelerometer and gyroscope sensor data from commodity smartwatches to identify untagged everyday objects. The system relies on the vibrations caused by grabbing objects and does not require additional hardware or human effort. ViObject's ability to recognize objects passively can have important implications for a wide range of applications, from smart home automation to healthcare and assistive technologies. In this paper, we present the design and implementation of ViObject, to address challenges such as motion interference, different object-touching positions, different grasp speeds/pressure, and model customization to new users and new objects. We evaluate the system's performance using a dataset of 20 objects from 20 participants and show that ViObject achieves an average accuracy of 86.4%. We also customize models for new users and new objects, achieving an average accuracy of 90.1%. Overall, ViObject demonstrates a novel technology concept of passive object recognition using commodity smartwatches and opens up new avenues for research and innovation in this area. 
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  4. Wearable devices like smartwatches and smart wristbands have gained substantial popularity in recent years. However, their small interfaces create inconvenience and limit computing functionality. To fill this gap, we propose ViWatch, which enables robust finger interactions under deployment variations, and relies on a single IMU sensor that is ubiquitous in COTS smartwatches. To this end, we design an unsupervised Siamese adversarial learning method. We built a real-time system on commodity smartwatches and tested it with over one hundred volunteers. Results show that the system accuracy is about 97% over a week. In addition, it is resistant to deployment variations such as different hand shapes, finger activity strengths, and smartwatch positions on the wrist. We also developed a number of mobile applications using our interactive system and conducted a user study where all participants preferred our unsupervised approach to supervised calibration. The demonstration of ViWatch is shown at https://youtu.be/N5-ggvy2qfI. 
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  5. Assembly planning is the core of automating product assembly, maintenance, and recycling for modern industrial manufacturing. Despite its importance and long history of research, planning for mechanical assemblies when given the final assembled state remains a challenging problem. This is due to the complexity of dealing with arbitrary 3D shapes and the highly constrained motion required for real-world assemblies. In this work, we propose a novel method to efficiently plan physically plausible assembly motion and sequences for real-world assemblies. Our method leverages the assembly-by-disassembly principle and physics-based simulation to efficiently explore a reduced search space. To evaluate the generality of our method, we define a large-scale dataset consisting of thousands of physically valid industrial assemblies with a variety of assembly motions required. Our experiments on this new benchmark demonstrate we achieve a state-of-the-art success rate and the highest computational efficiency compared to other baseline algorithms. Our method also generalizes to rotational assemblies (e.g., screws and puzzles) and solves 80-part assemblies within several minutes. 
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  6. Enabling additive manufacturing to employ a wide range of novel, functional materials can be a major boost to this technology. However, making such materials printable requires painstaking trial-and-error by an expert operator, as they typically tend to exhibit peculiar rheological or hysteresis properties. Even in the case of successfully finding the process parameters, there is no guarantee of print-to-print consistency due to material differences between batches. These challenges make closed-loop feedback an attractive option where the process parameters are adjusted on-the-fly. There are several challenges for designing an efficient controller: the deposition parameters are complex and highly coupled, artifacts occur after long time horizons, simulating the deposition is computationally costly, and learning on hardware is intractable. In this work, we demonstrate the feasibility of learning a closed-loop control policy for additive manufacturing using reinforcement learning. We show that approximate, but efficient, numerical simulation is sufficient as long as it allows learning the behavioral patterns of deposition that translate to real-world experiences. In combination with reinforcement learning, our model can be used to discover control policies that outperform baseline controllers. Furthermore, the recovered policies have a minimal sim-to-real gap. We showcase this by applying our control policy in-vivo on a single-layer printer using low and high viscosity materials. 
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  7. Fluidic devices are crucial components in many industrial applications involving fluid mechanics. Computational design of a high-performance fluidic system faces multifaceted challenges regarding its geometric representation and physical accuracy. We present a novel topology optimization method to design fluidic devices in a Stokes flow context. Our approach is featured by its capability in accommodating a broad spectrum of boundary conditions at the solid-fluid interface. Our key contribution is an anisotropic and differentiable constitutive model that unifies the representation of different phases and boundary conditions in a Stokes model, enabling a topology optimization method that can synthesize novel structures with accurate boundary conditions from a background grid discretization. We demonstrate the efficacy of our approach by conducting several fluidic system design tasks with over four million design parameters. 
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  8. Manufactured parts are meticulously engineered to perform well with respect to several conflicting metrics, like weight, stress, and cost. The best achievable trade-offs reside on the Pareto front , which can be discovered via performance-driven optimization. The objectives that define this Pareto front often incorporate assumptions about the context in which a part will be used, including loading conditions, environmental influences, material properties, or regions that must be preserved to interface with a surrounding assembly. Existing multi-objective optimization tools are only equipped to study one context at a time, so engineers must run independent optimizations for each context of interest. However, engineered parts frequently appear in many contexts: wind turbines must perform well in many wind speeds, and a bracket might be optimized several times with its bolt-holes fixed in different locations on each run. In this paper, we formulate a framework for variable-context multi-objective optimization. We introduce the Pareto gamut , which captures Pareto fronts over a range of contexts. We develop a global/local optimization algorithm to discover the Pareto gamut directly, rather than discovering a single fixed-context "slice" at a time. To validate our method, we adapt existing multi-objective optimization benchmarks to contextual scenarios. We also demonstrate the practical utility of Pareto gamut exploration for several engineering design problems. 
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